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Text File  |  1990-01-09  |  1KB  |  21 lines

  1. "                     *****************************","12"
  2. "                               SUPER RECALL      ","15"
  3. "                     *****************************","12"
  4. "                              MATCH AND WIN!      ","15"
  5. "                     *****************************","12"
  6. "                             ","14"
  7. "     The object of Super Recall is to open doors and remember what","15"
  8. "     is behind them.","15"
  9. "     There are 16 doors containing 8 different prizes. To win a prize","15"
  10. "     you must match two doors that have the same prize behind it. ","15"
  11. "     For example if door #1 is a CAR then you must find the other  ","15"
  12. "     door that a CAR is behind to match and win the prize.  ","15"
  13. "     The trick is that the doors close back after each play and you ","15"
  14. "     must remember where the other half is located.  ","15"
  15. "     You get seven (7) attempts to match a prize and win. If you","15"
  16. "     do not match in seven tries then the board is reset and the","15"
  17. "     prizes reshuffled within the doors.  ","15"
  18. "     Top ten bulletins are written and monthly winners are posted!","15"
  19. "     Have fun and best of luck at SUPER RECALL!!","15"
  20. "                              ","15"
  21. " ","15"